---
source: "https://docs.lumora.live/overview/quickstart"
url: /overview/quickstart.md
description: >-
  A ten-minute walkthrough from a fresh Lumora account to a graphic on-air: sign
  up, create a workspace, upload a template, and take it live.
---

# Quickstart

This walkthrough takes about ten minutes and covers the path from a fresh account to a graphic on-air.

### 1. Sign up

Navigate to [app.lumora.live](https://app.lumora.live) and create an account. Make sure to verify your email to gain access to the site.

### 2. Create a workspace

A **workspace** is the top-level container for everything you'll build: graphics, rundowns, channels, members. Create your first workspace and give it a name and pick a subscription plan.

On completion, you'll be presented with the management page for your new workspace where you can invite members, change your plan details and view usage limits.

### 3. Open the control panel

Click "Open control panel" on the top right of your workspace management page. The main areas of your control panel:

* **Graphics rundown** (left): every graphics instance you've added to the selected rundown.
* **Preview and output windows** (top): a preview of your currently selected graphic and your selected output channel.
* **Graphic control form** (bottom): control elements of your selected graphic.

### 4. Upload your first template

Download the tutorial OGraf template [here](/l3rd-name.zip). Save the .zip file somewhere on your PC, no need to extract it.

Click "**Assets**" at the top of your page and open the "**User Templates**" tab. Upload **l3rd-name.zip**. Once it's processed, you'll see it as an available user template.

Let's add the graphic to our rundown. Close the assets window and either click the **+ Graphic** button or right click on the rundown background and select **Add Graphic**.

Select "**Lower 3rd - Name**", give it a name and accent clour and press **Add Graphic**.

Pick which output channels the graphic should fire on. Right-click the graphic in the rundown, click **Channel ▸**, tick at least one channel from the flyout, and click **Done**. (You can also use the channel button next to the play button under the preview window.)

Use the green play button under the preview window to trigger the in-animation. The graphic fires on every channel you ticked. Press it again to run the out-animation and take it off air.

::: tip Hotkeys
Use ↑ & ↓ to navigate through your graphics list.

Use Numpad Enter & Numpad + to take your graphics on air and Numpad - to take them off.

View a full list of keyboard shortcuts available at Settings → Hotkeys on your control panel
:::

### Where to go next

* **[Templates](/templates/upload):** upload your own graphics or buy from the template library.
* **[Rundowns](/operating/rundown):** build a scripted ordered list and walk through it during a show.
* **[Automation & Channel lock](/operating/automation-channel-lock):** auto-take, auto-out timers, channel locks.
* **[Server API](/advanced/server-api):** trigger graphics from external systems.

\*\[CG]: Character Generator. AKA graphics overlay engine.
\*\[OBS]: Open Broadcaster Software. Open-source streaming and recording tool.
\*\[SDK]: Software Development Kit.
\*\[API]: Application Programming Interface.
\*\[HTTP]: HyperText Transfer Protocol.
\*\[HTML]: HyperText Markup Language.
\*\[CSS]: Cascading Style Sheets.
\*\[JS]: JavaScript.
\*\[OGraf]: An EBU backed specification for HTML graphics.
\*\[EBU]: European Broadcasting Union.
\*\[NDI]: Network Device Interface. IP-based video transport protocol.
