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Uploading a template

OGraf

  • What is OGraf (read standard at E:\Dev\ograf-main if needed)
  • Click Assets > User Templates > drag and drop .zip file to the modal to upload
  • Graphic will be auto generated using the details in manifest.ograf.json
  • Lumora supports the following vendor parameters in your manifest (all prefixed v_lumora_ per the OGraf vendor-field convention):
    • v_lumora_category — sets the category the graphic appears under in Lumora
    • v_lumora_fieldType (property-level) — override the field type for a schema property: team, teamLogo, player, statsplayer, or countdown-duration
    • v_lumora_label (property-level) — override the display label for a schema property
    • v_lumora_column (property-level) — control which column a field is placed in (number)
    • v_lumora_multiline (property-level) — force a string property to render as a multi-line text area (true)
    • v_lumora_customPanel — path to a custom HTML panel file (relative to the template root) to use instead of the auto-generated control form

Lottie

  • Click Assets > User Templates > drag and drop lottie .JSON file to the modal to upload
  • This will open the Lottie configuration modal
  • Give the graphic a name & description
  • Specify the in & out animation points and if the graphic should loop between
  • Select which text and images should be controllable
  • Click "Save Changes" to add the template to your workspace
  • If you require dynamic text, disable "Glyphs" and enable "Bundle fonts" and "Inline fonts" when exporting from AE using the Bodymovin plugin