Appearance
Uploading a template
OGraf
- What is OGraf (read standard at E:\Dev\ograf-main if needed)
- Click Assets > User Templates > drag and drop .zip file to the modal to upload
- Graphic will be auto generated using the details in manifest.ograf.json
- Lumora supports the following vendor parameters in your manifest (all prefixed
v_lumora_per the OGraf vendor-field convention):v_lumora_category— sets the category the graphic appears under in Lumorav_lumora_fieldType(property-level) — override the field type for a schema property:team,teamLogo,player,statsplayer, orcountdown-durationv_lumora_label(property-level) — override the display label for a schema propertyv_lumora_column(property-level) — control which column a field is placed in (number)v_lumora_multiline(property-level) — force a string property to render as a multi-line text area (true)v_lumora_customPanel— path to a custom HTML panel file (relative to the template root) to use instead of the auto-generated control form
Lottie
- Click Assets > User Templates > drag and drop lottie .JSON file to the modal to upload
- This will open the Lottie configuration modal
- Give the graphic a name & description
- Specify the in & out animation points and if the graphic should loop between
- Select which text and images should be controllable
- Click "Save Changes" to add the template to your workspace
- If you require dynamic text, disable "Glyphs" and enable "Bundle fonts" and "Inline fonts" when exporting from AE using the Bodymovin plugin